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MIND MAPPING AND CREATIVITY

5 Ways To Kickstart Your Creativity In 2020

You might not think it, but anyone and everyone has the ability to be creative. Yes, even you — the person who hasn’t so much as touched a glue stick since your teens. 
With creativity, there is no right or wrong — self-expression matters most, and the key is going for it and making it anyway. Which is exactly the ethos of VSCO, a photo- and video-editing app where you can express yourself and share your work freely. 
With the new decade well and truly here (we see you coming, February), there’s no better time to put into play those creative intentions that have been lurking at the back of your mind. 
In case you need any more reason to flex those creative muscles, it’s even good for your health: Creativity helps boost brain function, improves your mood, and can help ease mental health issues. Focusing on something that's entirely for you and your enjoyment is the ideal way to switch off from day-to-day pressures, let go, and have some fun. It can even open doors in terms of personal growth and confidence. Which leads us to the question VSCO is asking all of us: This year, what will making make you?
So if you’ve been looking for a new creative outlet but don't know how or where to begin, the tips ahead are for you. Often the way to get going is to put your head down and dive right in...
a close up of a logo: Embrace Your Inner Child Who is it for? If you've ever felt like your creativity has been restricted by perfectionism or comparison. What can it do for me? Children have amazing authentic creativity, but this often disappears as you get older. We say it shouldn't. It's time to get comfortable with messiness and mistakes and start celebrating curiosity and all-out experimentation. How do I get started? Just like you did as a child, get messy and embrace artistic play. Think of a playful activity you used to enjoy — and start! Trace an image, book, or magazine cover, then draw it freehand. Or have a go at painting five of the closest objects to you. Try doing this in an abstract, modern art-esque way, drawing shapes and blocks of color rather than perfect details. You could even take inspiration from Mary Surkova 's VSCO page and experiment with cutting out images that catch your eye to create your own bright and textural collages. The idea here is to practice letting go because no one's expecting a masterpiece. Celebrate the curiosity and experimentation that will come from mindfully playing around, and you’ll likely find this leads to even more creative ideas or kickstarts a larger project, whatever your medium. Who says kids should have all the fun?
Embrace Your Inner Child Who is it for? If you've ever felt like your creativity has been restricted by perfectionism or comparison. What can it do for me? Children have amazing authentic creativity, but this often disappears as you get older. We say it shouldn't. It's time to get comfortable with messiness and mistakes and start celebrating curiosity and all-out experimentation. How do I get started? Just like you did as a child, get messy and embrace artistic play. Think of a playful activity you used to enjoy — and start! Trace an image, book, or magazine cover, then draw it freehand. Or have a go at painting five of the closest objects to you. Try doing this in an abstract, modern art-esque way, drawing shapes and blocks of color rather than perfect details. You could even take inspiration from Mary Surkova 's VSCO page and experiment with cutting out images that catch your eye to create your own bright and textural collages. The idea here is to practice letting go because no one's expecting a masterpiece. Celebrate the curiosity and experimentation that will come from mindfully playing around, and you’ll likely find this leads to even more creative ideas or kickstarts a larger project, whatever your medium. Who says kids should have all the fun?
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Introduction To Dual-screen Devices

  • 01/22/2020
  • 19 minutes to read
  • In this article
    Important
    This article describes functionality and guidance that is in public preview and may be substantially modified before it's generally available. Microsoft makes no warranties, express or implied, with respect to the information provided here.
    Dual-screen devices are portable multi-posture devices with two symmetric screens that work together in unique ways to provide productivity in a flexible form factor.
    With dual-screen devices such as Microsoft's Surface Neo and Surface Duo, people can get things done on-the-go faster than ever: take notes on one screen and review the full project proposal on the other while in transit; sit down at a table to write a thoughtful email using a software or hardware keyboard while waiting for lunch; and then watch a video, browse the web, or read a book as you get back to your life.
    a dual-screen device
    Although dual-screen devices unlock new possibilities for your apps, your existing apps will work as expected on the devices, and there are improvements that you will get without doing any work. This documentation will point those out, while also showing new ways to enhance your app experience by making your app aware of the dual-screen nature of the device.
    While there are different dual-screen devices now in the market and more coming, we believe there can be a common way of approaching the design of apps for these devices. We hope this will help your app reach more devices without re-designing from scratch for every device.
    In this article, we talk about common design patterns and concepts that are applicable regardless of the operating system you target or the development language you use. You will still need to create separate apps using applicable technologies and SDKs that you are able to deploy to Android, Windows, or both. For platform specific information about developing apps for dual-screen devices, see Develop for Android or Develop for Windows.
    The technology is still evolving and our guidance here may change as we progress. Your feedback is welcome.
    Dual-screen overview
    Dual-screen devices can come in a range of hardware and industrial design variations. The recently announced Surface Neo and Surface Duo are intended to help define the category, but other devices may come with larger displays or varying hinge designs. As you design your apps, keep in mind that you should avoid designing to the specifications of any specific devices available today.
    All dual-screen devices can fold, flip, and rotate. Both screens can be used as displays, or one screen may act as a keyboard. The different form factors support a wide variety of activities and allow the user to fit the device to their situation. By taking advantage of the various postures with your app, you will help your users achieve more.
    overview of dual-screen postures
    When the user launches an app, its core window opens maximized and occupies the full width and height of a single screen. Users can have multiple applications open at once this way, allowing for side-by-side use of apps and intuitive drag-and-drop scenarios.
    an app on each screen
    An app can also appear across both screens, which is known as a spanned layout. By default, the app will act as if it is being displayed across a larger screen. You can modify your existing app layouts to accommodate the seam between the two screens, or you can go further and design your app using layout controls specifically created to take full advantage of dual-screen devices. This is discussed in more detail later in this article.
    an app spanned across both screens
    Embracing and improving existing features
    There are many features that you may already take advantage of with your apps that will continue to work with little-to-no effort on dual-screen devices supported by Microsoft and will continue to provide a good app experience. We will cover those before discussing how to design your app specifically for dual-screen scenarios.
    Responsive app layouts
    If you design your app so that it uses responsive layouts, it will look great on every device, regardless of the device's screen size and orientation. Use existing layout techniques for the UI platform of your choice that automatically scale to fill the screen. If you have screen elements that depend on size and aspect ratio, use the APIs provided by your UI platform to adjust your layout when the size or aspect ratio changes.
    Because your app runs on many different devices, you've probably already developed it to handle various screen and window sizes, and it should continue to work seamlessly. However, keep in mind that you might need to account for new screen sizes and aspect ratios that are not typical for PCs and mobile devices, such as portrait (taller view), landscape (wider view), double portrait (double the width of portrait), and double landscape (double the height of landscape).
    Embrace all orientations
    We expect users to be creative in using dual-screen devices in the manner that works for them. This means your application might not always be used in the typical orientation; portrait for Android, or landscape for Windows. Consider supporting all orientations and screen configurations. For example, if your app is designed primarily for portrait orientation but supports a lot of text entry, users might be more likely to use it in landscape orientation on a dual-screen device, with the keyboard on the bottom screen.
    Dual-screen layouts can provide a better environment for multi-tasking. You won't always know in what posture the user is going to hold the device; but knowing the potential postures lets you optimize your app for the postures that make the most sense for your app.
    Our studies show that users are more comfortable typing or writing on a flat surface. If your app is heavily input oriented, like a note taking app, you can optimize it to be used in a landscape layout (if it's not already).
    multi-task on two screens
    Support a variety of inputs
    Many devices, including the new dual-screen devices, support a wide variety of inputs, including typing, touch, and pen. The flexibility of dual-screen devices lets a user quickly switch between postures and input modes to fit their task. To ensure a great user experience, make sure your app supports all available input types, so the user remains in control and can interact with your app in the way they prefer.
    Drag-and-drop
    Making sure your app supports drag-and-drop is another way to ensure a great user experience when using different types of input, not only for dual-screen devices, but also for all other device types.
    Drag-and-drop is a feature you can already take advantage of. However, a dual-screen device that runs apps side-by-side especially lends itself to drag-and-drop interactions for a great app experience.
    To enable drag-and-drop in your app, think of scenarios when users can directly manipulate text, links, images, or rich objects into and out of your app's experience, then:
  • Anywhere you can cut, copy, and paste, enable drag-and-drop.
  • Anywhere you can share content, consider enabling drag-and-drop.
  • Multi-instance for your app
    Users may want to take advantage of the second screen to view different content from the same app. To enable this, consider supporting multi-instance, where multiple instances of your app run side-by-side.
    Picture in picture experience for your media
    If you are creating a media app that can benefit from continuing to play video in the foreground while another app is running, consider supporting picture-in-picture experiences. With more screen real-estate, this gives the user a chance to multi-task by watching the video and performing another task at the same time.
    Dual-screen user experience considerations
    In the previous section we talked about features you can support in your app that are not specific to dual-screen devices, but that can improve the user experience when your app runs on a dual-screen device. Now we'll look at things you can do to provide a unique experience only when your app runs on a dual-screen device.
    On a dual-screen device, your app can run on a single screen, or across both screens. When a single app is presented across two screens, we say it is spanned. How your app responds to being in a spanned state can have a great impact on the user experience. The unique postures that a dual-screen device enables may unlock unprecedented ways your app can be used. For example, devices that have seams down the middle lend themselves well to productivity scenarios that benefit from the compartmentalization of content.
    Here are some principles you should take into account before deciding which specific dual-screen design techniques might be appropriate for your app:
  • Provide continuous value
  • The spanned state should enrich the user's experience as part of the end-to-end flow of tasks they perform with your app. It shouldn't be a custom state that is only momentarily valuable. Rather than thinking about specific screens, think of the overall picture.
  • It isn't all about spanning
  • Apps shouldn't be great only when spanned. Don't bury fundamental functionality in the spanned state, so the user must span our app to be able to perform a basic task.
  • Users are always in control
  • In order to avoid unpredictable (or potentially destructive) experiences for your users, apps shouldn't automatically enter a spanned state without an intentional, user-initiated action. Let the user decide.
  • Make spanning predictable
  • Understand your user's intent to span and design for that. Make sure the outcome of spanning is predictable and adds value at any given time.
  • Spanning is the user's choice
    Users are empowered to have full control over how they use your app, including when they want to span your app. Some apps, like calculators, may not look great or derive any benefit from this configuration, but it's still the user's choice. However, you might decide that since most users won't choose to span your app, it's okay to not do anything to accommodate the user's action.
    While this article provides several different ideas as to how you might want to handle multi-screen layout, please make a choice that is right for your users and your app.
    Consider user intent and device orientation
    When you design your app's experience to take advantage of two screens, it's important to learn about your users' intent behind spanning, in both double-landscape and double-portrait configurations. While there are more studies to be done, we are starting to observe a tendency for these user preferences:
  • In double-landscape, users want to use more screen real-estate, so the two screens are used to expand the content area.
  • In double-portrait, users prefer multi-tasking or productivity activities, so the two screens are used to separate and group content.
  • Keep this in mind when deciding how to apply the dual-screen design patterns. Does the user benefit if you fully adapt your app's layout and experience, or can you support spanning by simply arranging your app's controls and elements so that they aren't obscured by the gap?
    Consider all supported layouts
    There are four layout scenarios to consider when designing your app experience for a dual-screen device, depending on whether the app is on single screen or spanned, and whether the view is default or full-screen.
    supported layouts
  • Single-Default
  • By default, apps open in a maximized state and occupy a single screen. In double screen postures, users can run two apps beside each other to simultaneously compare, consume, or cross-reference content.
  • Supported by default. If your app was designed to handle different screen sizes and portrait and landscape orientations as described earlier, there's nothing more you need to do.
  • Spanned-Default
  • When the device is in a two screen posture (double portrait or double landscape), users can extend a single app across both screens, allowing more space for content. The user is responsible for spanning the app, it's not a state the app enters programmatically.
  • Support is optional. Spanned mode is unique to dual-screen devices. If you don't make any modifications to your app, it will behave as if it is being displayed across one large screen. However, you can implement a range of layout optimizations to make your app take advantage of the unique features of dual-screen devices. These are covered in more detail later in this article.
  • Single-Full Screen
  • This is similar to the default layout, except the system UI (Task Bar, System Tray, App Bar, App Title) are hidden to create a fully immersive experience, ideal for games and video playback.
  • Support is optional. You can use available APIs to put your app in full screen mode.
  • Spanned-Full Screen
  • You can programmatically expand your app to use full screen mode when spanned. If an app that is displayed on a single screen in full screen mode is spanned by the user, it will remain full screen.
  • Support is optional. Consider the benefit of full screen in a spanned mode as well as single screen.
  • How to work with the seam
    A spanned layout occurs when a single app is presented across two screens. By default, if an app is not customized for this scenario, the system notifies the app that it now occupies a greater screen width and height and the app's UI will resize itself to fit the new screen dimensions.
    When an app is spanned across two screens, there is going to be a "seam" or a gap between the two screens. This is a byproduct of making a dual-screen device. This section talks about some of the ideas and techniques you might consider to "mind the gap".
    Do I always mind the gap?
    Depending on your app, some UI may be perfectly fine to be used as is. If the user can manipulate the app content to avoid obstruction by the seam, you might decide to not do any special work to accommodate the seam.
    For example, a map app may span both screens to take advantage of the screen real-estate, but not do anything to handle the seam because the user can move the map content around to avoid the seam. This is discussed in more detail later in the Extended canvas section.
    spanning map
    The following image shows a grid UI that the user can easily scroll to avoid the seam. However, if the UI does not scroll, like the toolbar above the grid, you might consider snapping to the boundary, which is one of the techniques we address later. We suggest that you test different design ideas with users to decide on the best option for your app.
    UI that snaps to natural boundaries
    Avoiding the seam
    Move things to one side
    Because there is an obvious seam in the middle of the two screens, some UI—especially elements that are centered inside your app layout—could be obscured by the seam when the user spans your app. This doesn't cause any functional problems and the app will continue to work; however, it might provide a better experience if the UI were to be shifted to one side of the screen. It's a good rule of thumb to avoid having text or content display at the seam as it may impact the legibility and usability of your app.
    App-launched dialogs should move to one of the screens instead of stretching across both, especially when there are buttons or actions users need to take.
    Dialog that avoids the seam
    A bottom menu should be moved to one side or the other instead of stretching across both screens.
    Dialog that avoids the seam
    User-invoked context menus should treat the seam as a boundary, especially if they are invoked close to the edge of the screen.
    Menu that avoids the vertical seam
    In-app drop down menus or expandable containers should change direction of expansion.
    Menu that avoids the horizontal seam
    When the app is spanned, move UI to the center of the top or left screen instead of to the center of the entire app region.
    UI that avoids the seam
    Snapping to the seam
    Align to the edge of the seam with an even number of columns
    When your UI has a grid or tabular layout, it may be easier for a user to view and use your app if the vertical or horizontal lines are aligned with the seam.
    UI that aligns with the seam
    Use an even number of columns in your grid, especially for containers, tables, etc. And account for margins towards the seam.
    UI that has an even number of columns
    Moreover, many apps take advantage of partial-screen UI overlaid on top of the app content. Depending on its size, you might want to have the overlaid UI take up all of the second screen instead. This can make your app more usable and visually cleaner. Keep in mind that the overlaid partial UI may sometimes imply that it is collapsible or temporary, so be aware of the interaction implications when changing this behavior. This technique might be more appropriate for smaller sized devices.
    overlaid UI vs dual-screen layout with vertical seam
    overlaid UI vs dual-screen layout with horizontal seam
    Rearranging UI elements
    Move to either side of the seam
    One responsive layout technique you can use to optimize for dual-screen devices is to rearrange your content when the screen orientation or size changes. Instead of arbitrarily stretching elements of your app across the two screens, you may rearrange them with better groupings to adapt your app content more intentionally.
    example of rearranged UI elements
    Masking and splitting
    There are two ways the seam can be handled by the software. One is to mask, the other is to split.
    a spanned image using masking compared with using splitting
    The mask technique renders the image behind the seam. When an image is partially obstructed, our brains naturally connect the "unseen" parts. This technique is typically better for media (video, photos, etc.) as well as for canvas-type scenarios where keeping the continuity of the image is more important than ensuring all the content is displayed.
    The split technique renders the image by cutting it and pulling it apart. This is the same behavior you experience when an app is displayed across multiple monitors. This technique works well for apps that have many controls such as buttons that may appear in the middle of the two screens.
    There are benefits to each option depending on the type of app being created, and we continue to learn about the best default behavior for different cases.
    Dual-screen app patterns
    The techniques previously discussed are mainly to "mind the gap" so that the app continues to provide value to users. The following patterns let you take advantage of the fact there are two screens.
    Here are 5 dual-screen patterns for you to consider. These are not the only patterns for dual-screen devices, but are provided here as a starting point for your imagination to grow.
    an overview of dual-screen patterns
    Extended canvas
    The extended canvas pattern is the simplest dual-screen pattern, but it's powerful. You may consider this pattern if you need a bigger canvas for a task such as drawing, or if your app has a free-flowing canvas that the user can freely scroll to avoid the seam if some important content is obscured. This provides the benefit of giving your app more screen real-estate, rather than constricting it to one screen or another.
    This pattern only applies to the canvas portion of the UI. You may still need to use one of the other techniques to mind the gap if the non-canvas portion of the app will be obscured by the seam.
    examples of extended canvas UI
    examples of extended canvas UI
    Key value:
    Extending the canvas allows users to take advantage of the larger screen real-estate provided by dual-screen devices.
    Types of apps that may benefit from this pattern:
  • Map apps
  • Drawing canvas apps
  • Master-detail
    The master-detail pattern has a master pane (usually with a list view) and a details pane for content. When an item in the master list is selected, the details pane is updated. This pattern is naturally good for when you have a wider viewing area. It is frequently used for email and address books.
    Taking advantage of the two distinct screens and snapping to the natural boundary, you could use one screen to show the "items" list and the other to show details of the selected item.
    examples of master detail UI
    examples of master detail UI
    As mentioned previously, we are starting to observe a tendency of users to prefer using the double-landscape view to utilize larger screen real-estate. Because of this, you may consider showing master and detail views side-by-side in double portrait mode but changing to show only the master view or only detail view in double landscape mode.
    master detail UI in double-portrait vs double-landscape mode
    Key value:
    Separating navigation or overview from details allows users to drill deeper into content while staying grounded regarding their position in the overall list/aggregate.
    Types of apps that may benefit from this pattern:
  • Apps that have lists or galleries
  • Mail apps
  • Scheduling apps
  • Photos or image curation apps
  • Music apps with playlists and song details
  • Apps with strong navigation structure
  • Two page
    Some apps naturally tend to a book-like paging experience. You can use the natural boundary to show several items from a collection—like pages or pictures—which otherwise might have required the user to view one at a time.
    Depending on your app, you could decide to paginate per 2 pages or advance one page at a time.
    an example of two page UI
    an example of two page UI
    Key value:
    Leveraging the skeuomorphic metaphor of a book to showcase one page on each screen, so it's more conducive to reading.
    Types of apps that may benefit from this pattern:
  • Document-oriented app
  • Apps with content that is paginated
  • Apps made for reading
  • Apps with an itemized canvas (e.G. Notes, art boards)
  • Dual view
    Having two screens provides a natural affordance to compare and contrast two versions of the same type of content side-by-side, like two images, lists, or documents.
    an example UI of a find the differences game with side by side images
    It can also be used to show the same information in two different ways at the same time, with each screen working seamlessly to provide more information to the user. For example, a list of restaurants on one screen, and a map with locations on the other.
    example of UI with directions and map on different screens
    If you want to achieve a dual view-like experience without designing two specific views, consider instead supporting multi-instance with your app to take advantage of the built-in support the OS provides. This could be useful for comparing two products opened on two tabs or other similar scenarios.
    an example UI of dual view that can also be achieved by multi-instance
    Key value:
    Having multiple views of the same app in the same container, allowing comparison of similar-type content side by side.
    Types of apps that may benefit from this pattern:
  • Editing tools that benefit from having before/after states side-by-side (e.G. Markdown code and preview)
  • Content and context side-by-side (e.G. Map and list of restaurants)
  • Apps that let the user compare similar items
  • Having two canvases with coordinated content but keeping each page separate (e.G. Canvas on one side, note taking on the other)
  • Companion pane
    The companion pane pattern is a great opportunity to take advantage of added screen real-estate by taking second-level surfaces that are otherwise hidden and exposing them when the app is spanned.
    example of companion pane UI
    You can also take advantage of two screens by placing the app canvas on one screen and using the other to hold tools that manipulate the content of the canvas. When using the companion pane for a tooling scenario, due to the ergonomics, it is likely better suited for tools to be on the right or bottom, but test your app to see what works best for your app.
    an example of companion pane UI
    an example of companion pane UI
    Key value:
    Show complementary context to augment users' tasks, usually with a primary/secondary relationship, by elevating to the surface previously buried level 2 functionalities for quicker access.
    Separating content for consumption from tools for interactions makes it easier for users to parse and focus on the content. It provides a more ergonomic experience by having tools closer to the hands, especially in double landscape postures.
    Types of apps that may benefit from this pattern:
  • Productivity apps that have supplemental information that appears next to the main content
  • Creative tools like image drawing app
  • Music or video editor apps
  • Gaming apps
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    Memory Techniques To Help You Increase Brain Power Quickly

    How can one eat an elephant? The answer is, “Ya eat it each nibble in turn!” How To finish any enormous undertaking has fundamentally a similar answer, “Slowly and carefully.” Taken all together, it very well may be impressive. On the off chance that you arrange it into steps, stages, consistent pieces, at that point you can perceive how to achieve it, a tiny bit at a time. The means will be littler.
    They can each be simple enough and “do-capable”. What’s more, when you have done all of the little errand steps, you look back and discover that now you have gotten the whole imposing assignment thing done. That is simply accurately how it truly is with the most ideal approach to build intellectual competence. Here is an approach to handle the considerable assignment of expanding mental ability, in 7 straightforward steps.
    Stage 1. Remain sound and fit. For this you’ll need to get enough rest and exercise every day so your body can function admirably just as your mind. In the event that you don’t do that or disregard it, you will presumably have a powerless body which can likewise debilitate the manner in which you think.
    Stage 2. Pursue Mind Programming Methods. This part is significant in light of the fact that these programming techniques can help animate the mind to work better.
    Stage 3. Retain more data that you generally do. This is going to imply that you will prepare your mind to remember more data. What’s more, it implies that via preparing your cerebrum you mind will be increasingly equipped for putting away loads of data.
    Stage 4. Taking dietary supplements for the cerebrum. This will most likely include buying dependable and known nutrients that are explicitly made for the cerebrum.
    Stage 5. Learning mind mapping. Among the significant focuses to note here is that mind guide can speak to thoughts through perception so the data can be seen much better. The motivation behind why this is significant is that data are effectively reviewed when spoken to outwardly.
    Stage 6. Reviewing data before resting.
    Stage 7. Engaging in Quantum Mind Power Program. You presently are almost there! Remember, that this Quantum Mind Power Program is broadly known among lovers and specialists so ensure you study it.
    When you pursue the means set up above, bit by bit the enormous elephant-challenge you had been confronting will be “devoured”, vanquished and polished off. You’ll be effective, finished your venture and afterward make the most of your champ’s rewards, the foods grown from the ground things about your triumph! Credit for you!
    http://www.Manningsscience.Com/raikov-effect-review

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